Reg No: 200912099N
Reg from: 21st Aug. 2020 to 20th Aug. 2024
Animation Director, Cirqus Studios
Having been an active part of the Animation industry in India and abroad for the past 18 years. Nirmal David has to his credit work ranging from creature Animation done on films like the VFX academy winner “Golden Compass” to more exaggerated performance based style like on “Alvin and the chipmunks” movie series .
Most of his 7 years in the award winning Rhythm and Hues Studios was spent as an Animation lead, guiding animators aesthetically and technically on various films.
He moved on to work on the multiple award winning STAR WARS-The Clone Wars series during his stint at Lucas Film Animation in Singapore. Post which, he was the Animation Supervisor for Epics Fx Studios in Jakarta overseeing the Animation on a feature film project. He is currently developing Bot Rods the game and is the Animation Director at Cirqus Studios.
CG Supervisor, One Animation
Enrique started his career as a freelancer for video games, television commercials and music videos. In 2005, he joined Animal Logic, Sydney as a Character TD on the Academy Award Winning movie, ‘Happy Feet’ and subsequently, Zach Snyder’s animated feature “Legend of the Guardians”. In 2009, he joined One Animation Studio as a Lead Creature Artist. In time he took on the role of Character Department Supervisor and has been the studio’s CG Supervisor since 2013.
A Freelance Concept Artist worked on various AAA games and feature films.
Philipp Dobrusin has worked in the industry for more than 3 years as a Concept Artist and worked on various AAA games and feature films. He is passionate about design, cinematography and visual storytelling. He has worked with Parallax Studios, Atomhawk, Rocksteady Studios, 2K Games, EA, and Eidos Montreal
Artist and Comic Book Illustrator
Raymond Tan is a UK based concept artist and comic book illustrator working in the entertainment industry mainly for films and games for more than 10 years. He is currently a Senior Concept Artist at Ubisoft Leamington and Creative Director/Artist of Modern Magic Stories where they create stories through comic books, animation and screenplay writing. The projects he has worked on are The Division 2, Star Wars battlefront II, StarWars Rebels, Street Fighter 5, Marvel VS Capcom Infinite, Elder Scrolls Legends, and Killer Instinct
Illustrator and Concept Artist
Patrick Balou is an illustrator and concept artist based in Paris for 4 years. He studied anatomy and concept art in France where he gained a deep understanding and appreciation for storytelling and character design. The projects he has worked on is Mythgard. He has worked in Imagine FX, Ubisoft, Jurassic entertainment, and Rhino Games.
Freelancer/ Concept Artist
Buren Erdene Altankhuyag is a concept artist with 6 years of experience focusing on visual game development, high end illustration and animation across multiple international studios in the entertainment industry. Using both 2D and 3D industry standard tools, he enjoys exploring a wide range of rich ideas for his clients and personal work. The projects he has worked on: Criminal Case 4, 5, 6, 7, 8, Ottoman turks miniature set, MSI Core Attack, Mutafukaz – Anime, and Toruru’s Adventures – Anime. He has worked for Pretty Simple, Hyperbot, Orhuntous, Studio4C, and Warp Studio.
Senior Concept Artist
Marco Gorlei is a Senior concept artist from South Africa currently working in the UK. He has been freelancing since 2014 and has since worked on titles within film and the games industry. His renowned works are World of Warcraft: Battle for Azeroth, Injustice 2, Mortal Kombat 11, Ghost in the Shell 2017, and God of War 4 (props). He has worked for MPC, Atomhawk and West Studios.
ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts- Visual Effects, Savannah College of Art and Design, USA
Rajesh has been working in the education, animation, and digital design fields for the past 18 years with 9 years of educational experience at various film and Creative Media/Tech Schools across the world. He has a Master of Arts Degree in Visual Effects from Savannah College of Art and Design.
As an Academic Director and Lead Lecturer(Games & AR/VR), Rajesh has successfully trained his students for successful employment and many of my ex-students are working in the animation and creative arts industry globally at Prominent Animation, Game, VR/AR companies such as ILM, Electronic Arts, Blizzard, Bungie Studios, Microsoft, Gulfstream Aerospace, etc.
Rajesh has been researching and working with Augmented & Virtual Reality Projects since 2014, designing and implementing AR and VR applications with his focus being on 3D user interfaces, Design and Engineering to Serious Games for Impact, Data Analytics for immersive applications. You will always find Rajesh envisioning and creating something new and exciting. He works at the junction of Design, Technology, and Business. He’s been evangelizing the new Immersive Technologies by actively doing workshops on Design for AR and VR, prototyping for AR/VR Technologies, and Applications of XR in Enterprises based on business needs.
QN Software Pte Ltd - Programmer
Diploma, Imus Institute
David has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc. Some of his work includes development of tools and components for proprietary game engine, development of ZD engine 2.0, game programming, Xbox 1tech demo graphics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from Philippines.
Lecturer at MAGES Institute of Excellence
Master Degree in Computer Science, University of Yangon, Myanmar
Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.
Adjunct lecturer, NAFA
M.B.A, International Business, Arcadia University, Pennsylvania
Dominic is a veteran game designer with more than 10 years of experience under his belt. He has worked with international studios and appeared in national tabloids for his design exploits. He also launched the first-ever successful tabletop gaming Kickstarter in the country and is still active today with a pipeline of multiple projects.
Founder, Explosive Barrel (Game Studio)
Bachelor of Computing (Communications and Media), National University of Singapore
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.
Adjunct Lecturer in MAGES Institute of Excellence and Republic Polytechnic
B.A Honours in Computer Science, University of Toronto, Canada
With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.
Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence
Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times – with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.
Lecturer at MAGES Institute of Excellence
Advanced Diploma in Animation, MAGES Institute of Excellence, Singapore
As the lecturer of Animation and Motion Graphics at MAGES, Rakesh brings with him a plethora of experiences. As an immensely creative artist, he has extended his animation, 3D modelling and VFX expertise into building Virtual Reality Environments and Experiences. Rakesh has been working in the education field for the past 7 years with various film and creative media schools. Rakesh has successfully trained students for employment in animation and the creative technology industry. He completed his Advanced Diploma in Animation from MAGES Institute of Excellence, Singapore.
Resident Producer and Director, Pharaoh Entertainment
Bachelor of Fine Arts in Digital Animation, Nanyang Technological University
Jerome graduated with a Bachelor of Fine Arts in Digital Animation, from Nanyang Technological University. His directorial debut, Hooked (2010), made official selection in Singapore TBS Digicon 6. He has since directed and produced under various companies for clients such as HDB, Singapore Prisons, People’s Association, Aviva and Google. He now serves as the resident producer and director in Pharaoh Entertainment.
Specialist Diploma in Game Development,
Nanyang Polytechnic, Singapore
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has Co-founded Game Studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.
Diploma in Visual Effects (Specialisation in Animation)
Adeeb is the Co-founder and Creative Director at Kinetiquettes. Adeeb has 11 years of professional experience. Adeeb has worked as an Animator at Ubisoft Singapore with over 7 years. He also worked at Tecmo Koei, known for their Dynasty Warrior series. He specializes in game animation and development of interactive cinematic experiences. He most notably worked on the behaviour animations for the underwater missions in Assassin’s Creed IV: Black Flag.
Technical Rigger, Ubisoft Singapore
Mr Aditya Dwivedi is working with Ubisoft Singapore, as a Technical Rigger. Mr Dwivedi has been involved in numerous projects like WWE 2k17 & 2k16 (Yukes), Teenage Mutant Ninja Turtle, Tekken 7 and many more. He specializes in Rigging & Animation and is skilled in using software like Autodesk 3Ds Max, Motion Builder, Maya, Unity, Rigging in Cinema 4 D & Softimage.
Principal Lecturer -Animation at MAGES Institute of Excellence
Animation Mentor Graduate
Amita has 2 decades of experience in the field of Animation, having worked with studios like Animal Logic, Iloura, Brown Bag Films and Rhythm & Hues. Some of the films she has animated on are – Golden Compass, Happy Feet, Alvin & the Chipmunks and Legend of the Guardians. She has also supervised animation on TV Series such as Bing Bunny and Talking Tom & Friends.
Narrative & Game Designer of Video games at goGame
Kelly Bender is an award-winning professional creative writer with over six years of experience. He’s written video games for such clients as Ubisoft, Disney, Cartoon Network, and Nickelodeon. He’s also created and written multiple original comic series, and scripted ideas for film and tv.
Academic and Business Management Leader ~ Visual Designs | Creative Art Direction | Program Oversight
Jimmy is a versatile and accomplished Art Direction and Academic Management professional with more than 13 years of experience across Visual Designing, Art Direction, Program Direction along with Design, Strategic and Operational oversight for start-ups, design agencies, and eminent educational organizations. Accomplished sourcing, organizing, and acquisition of sponsors such as Wacom, Asus, and APOL for the most prominent digital art and technology contest event in Singapore, with a government-owned Singex, at the largest expo IT event – Sitex 2019. Exposed to working with clients in the U.S.A., Taiwan, and Singapore markets, he reckoned as an award-winning professional who has gained the stature of being Singapore’s first and the only Wacom Ultimate Master Artist.
Programme Lead- Entertainment Design | Senior Concept Artist | Illustrator
Quentin Gabriel is a Senior Concept Artist and Illustrator working for Ubisoft, Singapore the movie and game industry. He studied at different school like Brainstorm, CGMA, Isart Digital and FZD which helped him understand how to teach the best way possible concept art. He recently worked on The Division 2 with Ubisoft Reflections in the UK.
Freelancer Character Artist
Gaurav Kumar is a character artist with 14 years of experience in the gaming and VFX industry. His specialization is in digital sculpting and collectible statues. He has worked for video games such as Overkill’s The Walking Dead, Dawn of Titans, Halo 5 Guardians, and movies such as 1917 (Oscar-winning), Dolittle, Shazam!, Call of the Wild, and Dark Phoenix to name a few, and have AAA Next Gen games experience, worked on numerous formats including Wii, PS4, PS3, PS2, PS1, XBOX ONE, XBOX, PC and Nintando. Currently, he resides in Bangalore, India.
Lecturer- Entertainment Design | Concept Artist
Schweitzer Manuel is a concept artist since 2014 and has worked on various projects. He is quick at designing Environments and Architecture in 3d. Blender and photoshop are his software expertise. He is a good communicator and problem solver. He has done industrial Design.
Lecturer- Data Science
Si Jie is a data scientist that is passionate about the art of data science and using data science/AI for good. He is an alumnus of Nanyang Technological University, having obtained a degree in Actuarial Science. Most recently, he completed his Master’s Degree in Financial Engineering with WorldQuant University.
He is currently leading the data product at Finantier and building innovative credit scoring models to help the unbanked in Southeast Asia access better financial services. Prior to this, he was an AI Data Scientist at Vulcan AI, building computer vision solutions for the agricultural industry to analyze mobile and satellite images.
Lecturer- Full Stack
Manfred has 8 yrs of experience. He is a founder and CEO of a digital solution company, Pillowseed. He is an expert in frontend and backend web development. He can design and develop websites, and web applications. He has worked with PUB on their mobile application, CPF on their website revamp with Accenture, and other SMEs with their website, web application, and digital marketing efforts.
Lecturer- Game Art
Banya has worked since 1995 and is active in the education sector since 2005. Banya is extremely skillful and knowledgeable. He knows a lot of shortcuts and techniques from his years of being in this industry.
His expertise is in 3D modeling, texturing & Animation: 3DS Max, Maya & Substance Painter, Digital Sculpting: Zbrush & Mudbox, CAD software: AutoCAD, Revit, Digital Painting & post-production: Photoshop, Post Production for Animation: AfterFX, Premier, Traditional 3D Sculpting, Traditional 2D Drawing & Painting.